MULTI-DISC PLAYER — v0.1.5

Disc set / Change Disc is available in the player toolbar.
For a supported multi-disc set: open Disc set / Change Disc, choose Set up discs,
and select your own matching CUE/BIN for EACH disc. Each disc is verified by size
and SHA-1. Then Play. When the game asks for another disc, open the same control
and choose Change to that disc. The running process is retained; the native
engine cycles the tray and mounts the other image. Give it two game seconds.

Driver 2 (Europe) and Gran Turismo 2 (Europe) have verified set definitions.
GT2's Arcade and Simulation discs remain separate boot applications; launch the
corresponding disc package to start its mode. Its disc set shares memory cards.
The bonus disc is separate. Unrelated games cannot be added to a live disc set.
Other titles in this collection use their normal single-disc startup.
Each package starts its own boot disc. To resume progress on a later disc, use
that disc's package with the SAME save folder. In-game disc changes do not reboot.
Existing memory cards are never merged or overwritten by the player. If you
already played an older package, choose its existing save folder in this player.
The chosen folder is remembered across packages belonging to the same set.
Savestates are scoped per disc by the native engine; memory cards are shared.

Every game still requires your matching game files AND supported retail BIOS.
Use Gamepad (Automatic) for the confirmed wired PS4 controller routing.
No game disc or BIOS is included. No ray tracing or frame generation is added.
Automated protocol and validation tests passed. Actual Windows in-game disc
change prompts are not verified yet; report the game and disc if a change fails.

PS1 BIOS REQUIRED — v0.1.5

Before playing, choose your own supported retail PS1 BIOS with Choose PS1 BIOS.
Supported exact dumps: SCPH-1001 v2.2 (USA), SCPH-5501 (USA), SCPH-5500 (Japan),
and SCPH-5552 (Europe). Each is exactly 524,288 bytes; SHA-256 is verified.
A filename or correct file size alone is not enough. Other revisions are refused.
The retail BIOS path is remembered locally across these players and checked again
on every launch. It is not uploaded or included in the download.

Then select your own matching game CUE/BIN and Play. The game and BIOS are separate
requirements. Both must pass validation. Keep Gamepad (Automatic) for wired PS4.
First use of a supported BIOS prepares a backend locally with the included runtime
helpers. This can take a minute. No additional game remaster pass is required.
OpenBIOS fallback is disabled and the OpenBIOS image is no longer bundled.
No retail BIOS, disc image, extracted boot program or private studio is included.

The native game receives the selected BIOS through --bios; game.toml sets
runtime.openbios=false. This also disables fallback in the native launcher.
Existing BIOS-specific savestates may not load after switching BIOS. Memory card
saves are separate and their dedicated location is preserved.

Updated requirements above supersede older setup instructions below.

RetroRemakes experimental PS1 player v0.1.5 — Driver (SLES-01975)

Windows x64. Requires Python 3.11+ with Tkinter.
Extract, connect your wired PS4 controller, run Start-Game.cmd, choose your own
matching CUE/BIN, and Play. F8: Gamepad (Automatic). F2: display settings.
Dedicated save location can be selected in the player.
Supported edition: Europe / SLES-01975.
Your supplied disc must match the recorded BIN size and SHA-1.
No original disc image, extracted boot executable or private studio is included.

Experimental: Windows gameplay coverage remains unverified for these packages.
The user confirmed automatic wired PS4 input in Disruptor; other titles need tests.
Specific-controller selection remains unverified; use Gamepad (Automatic).
Ray tracing and frame generation are not included. Original textures remain.
Artwork icons are included where supplied; covers may show another regional box.

Uses PSXRecomp under PolyForm Noncommercial 1.0.0, SDL under zlib, OpenBIOS
under MIT, Python under PSF, OpenSSL under Apache 2.0, TinyCC under LGPL 2.1,
and other components under their retained notices in Licenses/.
Upstream license and author notices must be retained. Distributed free of charge.
